Key Takeaways
- Cyberpunk 2077 just hit 100,000 concurrent Steam players — its highest peak since Phantom Liberty launched in 2023
- CD Projekt insists no more DLC is coming, yet The Witcher 3, an eleven-year-old game, still receives fresh content
- Cyberpunk 2 won't arrive before 2030, leaving a half-decade vacuum the studio refuses to fill
- Fans are begging to spend more money on a game they've already played for hundreds of hours
Cyberpunk 2077 pulled 100,000 concurrent players on Steam this month. That number should embarrass CD Projekt. The game launched in December 2020. It received one expansion — Phantom Liberty — in 2023. Since then the studio has offered nothing but silence and a firm "no plans" mantra repeated in May. Yet players keep returning. The Edgerunners 2 anime hype helps. The Wuthering Waves crossover helps. A deep discount helps. But the real driver is simpler: the game is good now, and people want more of it.
Forty million copies sold. Five million of those moved since November alone. That revenue line should fund a small nation. Instead it funds a strategy of deliberate neglect. CD Projekt co-CEO Michał Nowakowski has already telegraphed Cyberpunk 2 for 2030 at the earliest. The Witcher 4 sits ahead of it in the pipeline. That means seven more years of Night City silence unless the studio changes course. Seven years is an eternity in live-service gaming. It's two console generations. It's the entire lifespan of many multiplayer titles.
The Witcher 3 comparison stings because it's accurate. An eleven-year-old RPG just secured new DLC. Cyberpunk 2077, not yet five, gets corporate shrugs. The discrepancy reveals a studio that treats its sci-fi flagship as a finished product while its fantasy cash cow remains a platform. That logic collapses under its own weight when 100,000 concurrent users materialize without marketing push, without content drop, without any reason except word of mouth and a sale price. Organic resurgence this strong doesn't happen to dead games. It happens to platforms starving for oxygen.
Reddit threads with 12,000 upvotes don't lie. "I'd f***ing take it in a second" isn't hyperbole — it's a transaction waiting to happen. Players are explicitly begging to hand over more money. They've completed 220-hour playthroughs. They've datamined cut content. They've mapped every inaccessible corner of Night City. They know exactly what's missing because they've spent years excavating the ghost of the game CD Projekt promised in 2018. That forensic engagement is the most valuable asset a developer can possess. CD Projekt is ignoring it on principle.
The principle appears to be: sequels only. No bridge content. No interim revenue. No community maintenance. This is arrogant. It assumes the 2030 player base will materialize from thin air after seven years of silence. It assumes goodwill doesn't depreciate. It assumes the Edgerunners anime audience won't drift elsewhere when they finish the show and find the game exactly as they left it in 2023. Every month without new content burns retention. Every "no plans" statement burns trust. The Witcher 3 team understands this. The Cyberpunk team apparently reports to different leadership.
Phantom Liberty proved CD Projekt can still deliver. It brought Idris Elba, a new district, genuine narrative consequence. It sold millions. It lifted the game from "redeemed" to "essential." A second expansion — even a smaller one — would cost a fraction of Cyberpunk 2's budget and generate immediate high-margin revenue while keeping the world alive. The cut content alone — the missing lifepaths, the truncated arcs, the districts locked behind invisible walls — represents months of design work already paid for. Packaging it as DLC isn't creative bankruptcy. It's asset recovery.
Sasko's tweet was nice. "Have fun my dears." Associate game directors don't set strategy. The strategy is written in the refusal. CD Projekt has decided Cyberpunk 2077 is a museum piece. The 100,000 concurrent players disagree. They're live, they're spending, they're building mods, they're writing fanfic, they're uploading videos. They're doing the studio's community work for free. The least CD Projekt could do is sell them the product they're asking for. The money is on the table. The studio just has to reach for it.