Key Takeaways
- Uncharted co-creator Benson Russell says a Drake's Fortune remake would be a pointless cash grab because the original remains fully playable and culturally relevant
- Russell draws a sharp line: System Shock deserved a remake due to broken controls; Drake's Fortune suffers no such barriers
- He argues remaking a narrative masterpiece forces rewriting its soul — changing set pieces, scenes, and spirit until it's no longer the same game
- Naughty Dog's actual focus sits on Intergalactic: The Heretic Prophet, not nostalgia mining
Benson Russell just killed the dream. The man who helped build Nathan Drake's world from scratch — who placed the ledges, timed the quips, choreographed the set pieces that defined a generation of action-adventure design — sat down with FRVR in August and told the truth: a Drake's Fortune remake makes zero sense.
He didn't hedge. "It doesn't make any sense," he said. "You'd have to rewrite the whole story to make it better, which means you're going to change the spirit."
This is the rare developer willing to say what publishers won't. The industry treats remakes as free money — dust off assets, upscale textures, ship it. Russell refuses that logic. He points to System Shock, a game whose original key bindings actively repelled players. A remake there removes friction. Drake's Fortune? Playable right now on modern hardware. No friction. No barrier. Just a masterpiece sitting exactly where it landed.
The cultural zeitgeist argument cuts deeper than convenience. Uncharted never left. The films, the theme park rides, the memes, the speedrun community still finding new skips in the Panama canal chase — the property breathes. Remaking a living classic doesn't honor it. It embalms it.
Russell's comparison to The Last of Us Part 1 remake lands like a body blow. That project existed because HBO needed marketing synergy, not because the PS3 original failed. The remake is technically superior and spiritually hollow — a museum replica where a living painting once hung. He saw it coming. "These are old games for a reason," he said. They belong to their moment.
Set pieces are the real trap. The cargo plane sequence. The train derailment. The jeep chase through the Tibetan village. These aren't levels — they're baked-in narrative architecture. Remake them faithfully and you've added nothing. Reimagine them and you've broken the pacing Russell's team spent years tuning. Either way, the original loses. The experience fragments across two versions, neither definitive.
"Cash grab." His phrase. Not mine. But accurate. Sony and Naughty Dog could greenlight a Drake's Fortune remake tomorrow and print eight figures before lunch. The brand carries that gravity. Russell knows it. He also knows the cost: every developer hour spent polishing 2007 is an hour not spent on whatever Intergalactic: The Heretic Prophet becomes.
That's the project consuming the studio now. Neil Druckmann stepped off HBO's The Last of Us production to steer it. Rumors swirl about Last of Us 3 — Druckmann's own hints keep them alive — but the team's oxygen feeds Intergalactic. A new IP. New systems. New risks. That's where a studio of this caliber earns its keep.
The remake impulse stems from risk aversion. Publishers fear new ideas. They love known quantities with built-in audiences. But Naughty Dog didn't become Naughty Dog by playing safe. Uncharted existed because they bet on pulp adventure when gritty military shooters ruled. The Last of Us existed because they bet on quiet horror when power fantasies dominated. Intergalactic will exist because they bet on something weird and unproven.
Russell's stance protects that instinct. Every remake approved signals to the floor: nostalgia pays better than invention. The best designers leave when that signal hardens. Russell stayed — but he drew a line. "Just don't recreate the first game. It's just, eh."
That dismissive "eh" carries more weight than any press release. It says the work stands. It says the team moves forward. It says the medium advances when creators refuse to circle their own monuments.
Players asking for a Drake's Fortune remake want to feel 2007 again. They can't. No upscaled texture restores the shock of seeing that jungle render on a PS3 for the first time. No re-recorded Nolan North line recaptures the surprise of Drake's first quip mid-gunfight. The past is inaccessible. The only honest path leads forward.
Naughty Dog's next move will define them more than any remaster could. Intergalactic: The Heretic Prophet carries the burden of proof. So does whatever follows. Russell's refusal to excavate his own history isn't sentimentality — it's discipline. The industry needs more of it.