Final Fantasy 15, and others, could come to Nintendo Switch 2 – "it's not entirely impossible"
Digital Frontier EditorialJuly 5, 20265 min read
Key Takeaways
Square Enix admits a Switch 2 port of Final Fantasy 15 is "not entirely impossible" despite hardware constraints
The publisher is balancing remake fidelity with modern market demands across the Final Fantasy catalogue
Epic Games Store leak suggests Final Fantasy 7 Rebirth's story may continue beyond its planned trilogy conclusion
Shareholder pressure reveals demand for ports over full remakes of recent entries
Square Enix just cracked the door open. A shareholder asked about Final Fantasy 15 on Switch 2. The answer: "not entirely impossible." That phrase carries more weight than the cautious qualifier suggests.
The exchange happened during a recent shareholder meeting. One attendee pointed to the Switch 2 port of Final Fantasy 7 Remake as proof of concept. If Cloud's midgar adventure runs on Nintendo's new hardware, why not Noctis's road trip? The respondent acknowledged "certain hardware constraints" for "faithfully replicating" the game. Then came the tell: they'd pass the request to the development team as "a valuable perspective on marketing and future platform options."
Corporate speak for: we're listening.
The port calculus has shifted
Final Fantasy 15 launched in 2016. It pushed PlayStation 4 and Xbox One to their limits. The Royal Edition patched in content. The Windows Edition added mod support. A Switch 2 port would require scaling Luminous Engine — or migrating to Unreal Engine 5, as Square Enix has done with Final Fantasy 7 Remake and Rebirth.
That migration is the real story. Final Fantasy 7 Remake runs on Unreal Engine 4. Rebirth runs on Unreal Engine 5. The Switch 2 port of Remake proves the engine scales. If Square Enix wants Final Fantasy 15 on Nintendo's hardware, the path exists. The question is revenue versus effort.
Shareholders know this. Another attendee asked about "high-quality graphics and action-oriented gameplay" — wondering if Square Enix could "develop a style that updates and refines the graphics while retaining" combat systems without "undertaking" full remakes. The response revealed the company's current philosophy: "market-in approach," "trial and error," "strike the right balance between our approach and the expectations of players who loved the original works."
Translation: remakes are expensive. Ports are cheaper. Updated ports — "definitive editions" — sit in the sweet spot.
The Final Fantasy 7 leak changes context
An Epic Games Store database leak surfaced add-ons and multiple launch versions for Final Fantasy 7 Rebirth's PC release. Square Enix hasn't confirmed any of it. The listings are descriptive enough to fuel speculation that the trilogy's conclusion won't be as final as marketed.
This matters for the Switch 2 conversation. If Final Fantasy 7's story extends beyond Rebirth's third act, Square Enix needs maximum platform penetration. Switch 2 owners who missed Remake and Rebirth represent untapped revenue. A port of Remake arrives first. Rebirth follows. The trilogy's theoretical fourth chapter launches day-and-date across all platforms.
Final Fantasy 15 fits a different strategy. It's a complete product. No episodic structure. No ongoing narrative. A Switch 2 port serves as a revenue tail — low risk, measurable return. The shareholder who asked understands this. They want ports, not promises.
Hardware constraints are negotiation tactics
"Certain hardware constraints" and "faithfully replicating" do heavy lifting in that response. Faithful replication is a choice, not a requirement. The Witcher 3 runs on Switch. Cyberpunk 2077 runs on base PlayStation 4 after patches. Final Fantasy 15's open world, summon spectacles, and real-time lighting demand throughput — but scalable engines exist to solve exactly this problem.
Square Enix knows this. They proved it with Final Fantasy 7 Remake on Switch 2. The constraint isn't technical. It's commercial. Will Switch 2 owners buy a 2016 game in 2025? The shareholder meeting suggests enough of them will ask.
The remake trap
Square Enix's response about "market-in approach" and "assessing what truly resonates" reveals a publisher paralyzed by its own success. Final Fantasy 7 Remake proved remakes print money. Final Fantasy 16 proved new entries can struggle. Final Fantasy 14 proved live service dominates long-term revenue.
The company now sits on a catalogue spanning four decades. Every entry has advocates demanding remakes. Every remake consumes years and millions. The shareholder asking for "updated graphics while retaining combat systems" identified the trap: full remakes aren't sustainable across a 30-title back catalogue.
Ports are. Remasters are. "Definitive editions" with quality-of-life improvements are.
What happens next
Square Enix will "pass along your input to the development team." That team will produce a feasibility study. The study will show Final Fantasy 15 on Switch 2 requires X months and Y budget. Marketing will project Z units sold. If Z exceeds Y by an acceptable margin, the port happens.
The same calculus applies to Final Fantasy 13, Final Fantasy 10, Final Fantasy 12 — every entry that hasn't received a modern port. The Switch 2's install base grows. The addressable market expands. The math improves.
"Not entirely impossible" is how Japanese corporate culture says "we're doing it" without committing to a timeline. Watch for a Nintendo Direct announcement. Watch for a "definitive edition" branding. Watch for the price point — $50 tests loyalty, $40 respects value, $60 exploits nostalgia.
Final Fantasy 15 on Switch 2 isn't a question of if. It's a question of when the spreadsheet turns green.