Bond and Hitman Developer Closing a Studio and Laying Off Staff After Xbox Pulls Funding
Digital Frontier EditorialJuly 7, 20265 min read
Key Takeaways
IO Interactive is closing its Istanbul studio and laying off staff after Xbox cancelled funding for Project Fantasy, the studio's online fantasy RPG
Microsoft's restructuring has now claimed 1,600 Xbox jobs with another 1,600 coming, plus four studios offloaded — external partnerships are the collateral damage
IO retains full ownership of Project Fantasy and vows to fund it independently, betting its survival on staying one of gaming's rare independent AAA publishers
The language mirrors Romero Games' 2024 statement when Xbox pulled its funding, revealing a pattern of Microsoft abandoning external developers mid-development
Microsoft's restructuring just claimed another victim. IO Interactive — the studio behind Hitman and the upcoming 007: First Light — announced today it will shutter its Istanbul office and cut an undisclosed number of staff after Xbox pulled funding for Project Fantasy, the online fantasy RPG known internally as Project Dragon.
The Copenhagen-based developer framed the move as "regaining full ownership" of the project and its IP. That's corporate speak for: our sugar daddy walked out, we're keeping the house, but we can't afford the staff.
IO's statement is a study in controlled panic. "We had to find a new balance for the long-term future of the studio, focused on the success of our main internal core titles instead of external projects and potential mobile game derivatives." Translation: we're retreating to what pays the bills — Hitman and Bond — and killing the experimental swing that Xbox was bankrolling.
This is the second time in a year that Xbox's external funding strategy has collapsed in public view. Romero Games released a near-identical statement in 2024 when Microsoft yanked support for its unannounced project. The pattern is clear: Microsoft courts independent studios with development cash, then cuts the cord when the spreadsheet shifts.
Yesterday, Xbox CEO Asha Sharma confirmed 1,600 immediate layoffs with another 1,600 coming over twelve months. Four studios have already been offloaded. Sharma called it the "most significant restructure in Xbox history." That phrase should terrify every external partner still holding a Microsoft cheque.
IO Interactive occupies a rare position in modern gaming: a fully independent AAA developer that also publishes its own games. That independence is fragile. Hitman's episodic model proved the studio could survive without a publisher's umbilical cord. But AAA development now routinely exceeds $100 million. Few independents can self-fund at that scale without partnership revenue.
Project Fantasy represented IO's diversification bid — a live-service fantasy RPG meant to generate recurring revenue alongside the sporadic blockbuster cycle. Xbox's money made that bet possible. Without it, the math breaks.
The Istanbul closure hurts specifically. That studio handled support work, live operations, and technical infrastructure — the unglamorous labour that keeps Hitman's servers running and Project Fantasy's backend viable. Losing it means redistributing that load to Copenhagen, Barcelona, Brighton, and Malmö. Those teams were already at capacity.
IO's plea for hiring help — "If you are aware of any opportunities within your network, we would be genuinely grateful" — reads like a studio that knows its severance packages won't stretch far enough. The industry is saturated with talent right now. Microsoft, Sony, Embracer, Ubisoft, EA — all shedding thousands. IO's displaced developers enter a buyer's market where the buyers have vanished.
Microsoft's strategy remains incoherent. The company spends $69 billion on Activision Blizzard, then pincers the external development ecosystem that feeds Game Pass with fresh content. You don't build a subscription service by starving the pipeline. But Sharma's restructuring suggests Xbox is pivoting from platform builder to IP landlord — hoarding Call of Duty, Elder Scrolls, and Diablo while letting the mid-tier partners drown.
IO Interactive will survive. Hitman remains a reliable revenue engine. 007: First Light carries the most valuable entertainment IP on earth. The studio's ownership of its technology — the Glacier engine — gives it licensing leverage most independents lack. But the Istanbul closure and the layoffs represent a contraction, not a pivot. A studio that aimed for three simultaneous AAA projects now targets two.
The broader signal is worse. Independent AAA development is becoming an endangered species. The mid-tier — studios like IO, like Romero Games, like the dozens of work-for-hire shops that actually build the games Microsoft publishes — is being hollowed out. What remains are the mega-publishers and the indies. The middle, where ambition meets institutional knowledge, is where Microsoft just cut the funding.
IO calls these "hard, but necessary decisions." Necessary for whom? The studio survives. The IP stays. But the developers in Istanbul, and the unnamed colleagues now "parting ways," paid the price for a partnership Microsoft treated as disposable. The cheque cleared until it didn't. That's not partnership. That's predation with a contract.
Project Fantasy will launch eventually — IO says it's "wholly committed." But it'll launch smaller, later, and with fewer hands on deck. The game that might have been a pillar of Xbox's external portfolio is now just another independent gamble. Microsoft saved its quarterly numbers. IO saved its independence. The developers in Istanbul got the bill.